

Conduit
An external for Roblox, driven by a Lua API.
The whole surface
One API, every layer of the game
Twenty-one namespaces, from raw memory up to the overlay you draw on. Here are the ones you will reach for first.
memoryTyped reads and writes straight into live process memory.reference →robloxWalk the DataModel and touch any instance or property.reference →entityA batched, always-fresh cache of every player on the map.reference →vmRun Luau against the game, live, this very frame.reference →eventsHook the frame loop and the place and character lifecycle.reference →drawLines, text, and shapes on an external overlay.reference →chamsSee players through walls with programmable shaders.reference →physicsDrive the character: fly, teleport, rewrite its motion.reference →inputRead and synthesize mouse and keyboard through the kernel.reference →httpRequests and responses, straight off the network.reference →cryptHashing, base64, and real ciphers for your scripts.reference →fileSandboxed reads and writes on the local disk.reference →
21 namespaces, end to endEvery read, write, draw, and hook, documented with a runnable example.Open the reference →See it run
Section titled “See it run”A box-and-name ESP over every enemy on the map, drawn on the external overlay and redrawn each frame. Nothing is injected into the game, and there is no in-game GUI.
-- Outline every enemy and label them, once per frame.local cyan = Color3.new(0.18, 0.83, 0.75)
cheat.Register("onPaint", function() for _, player in pairs(entity.GetPlayers()) do if player.IsEnemy and player.IsAlive then local box = player.BoundingBox draw.Rect(box.x, box.y, box.w, box.h, cyan, 1) draw.Text(player.Name, box.x, box.y - 14, cyan, 13) end endend)This leans on three namespaces: entity for the players, draw for the overlay, and events for the frame hook. Getting Started has you running your own in a couple of minutes.