globals
Bare Roblox-style globals available to every script: the game root instance, the task scheduler, legacy spawn/wait globals, tick, and the Enum table.
game : Instance (DataModel)
The root DataModel instance. Use it like any other Instance: game:GetService(...), game:FindFirstChild(...), or index its children directly with game.Workspace.
local ws = game:GetService("Workspace")print(game.Name)task.spawn
Section titled “task.spawn”task.spawn(fn: function, ...: any) -> thread
Creates a new coroutine from fn, resumes it immediately with the given args, and returns the underlying thread.
task.spawn(function(a) print("spawned", a) end, 42)task.defer
Section titled “task.defer”task.defer(fn: function, ...: any) -> thread
Creates a new coroutine from fn and schedules it to resume on the next scheduler pump rather than immediately.
task.defer(function() print("runs next tick") end)task.delay
Section titled “task.delay”task.delay(seconds: number, fn: function, ...: any) -> thread
Creates a new coroutine from fn and schedules it to resume after at least seconds have elapsed.
task.delay(2, function() print("2s later") end)task.wait
Section titled “task.wait”task.wait(seconds: number?) -> number
Yields the current coroutine until at least seconds (default 0) have elapsed, then resumes it with the actual elapsed time.
local elapsed = task.wait(1)print("waited", elapsed)task.cancel
Section titled “task.cancel”task.cancel(thread: thread) -> ()
Removes a pending scheduled task (from spawn/defer/delay/wait) matching the given thread so it never resumes.
local t = task.delay(5, print, "never")task.cancel(t)wait(seconds: number?) -> number
Legacy global alias for task.wait; yields the calling coroutine until seconds have elapsed and returns the elapsed time.
wait(0.5)print("half a second passed")spawn(fn: function, ...: any) -> thread
Legacy global alias for task.spawn; creates and immediately resumes a new coroutine running fn.
spawn(function() print("legacy spawn") end)tick() -> number
Returns the current Unix time as a floating point number of seconds with microsecond precision.
local t0 = tick()print("now", t0)Enum.<EnumType>.<Name> : EnumItem
Global table of Roblox-mirror enums. Each Enum.Type.Name is an EnumItem exposing .Name, .Value, and .EnumType.
print(Enum.Material.Plastic.Name, Enum.Material.Plastic.Value)part.Material = Enum.Material.Neon